anyone here can help me with some 3D programming stuff? I'm a beginner in 3D programming, and i'm having a little bit of trouble understanding how to use quaternions to calculate rotation of objects.
Can anyone explain in simple terms how to make use of quaternions?
For example, if i want to rotate a cube 45 degrees along the y-axis, how do I express this in a quaternion?
(I want to use quaternions as currently i'm experiencing gimbal lock with sequencial rotations and i heard quaternions are the solution)
Last edited by micxiao : 10-10-2007 at 12:01 PM.
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